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Arc Raiders: What New Players Should Know About Gear and Loadouts - Printable Version +- Форум онлайн-игры "Акционер" (https://forum.stockholdergame.com) +-- Forum: Все форумы (https://forum.stockholdergame.com/forumdisplay.php?fid=1) +--- Forum: Новости и объявления (https://forum.stockholdergame.com/forumdisplay.php?fid=2) +--- Thread: Arc Raiders: What New Players Should Know About Gear and Loadouts (/showthread.php?tid=1613) |
Arc Raiders: What New Players Should Know About Gear and Loadouts - mmomax - 01-19-2026 New players in Arc Raiders must grasp gear basics: augments dictate inventory/shields, weapons pair ammo types for versatility, and safe pockets secure valuables amid permadeath risks. Starter loadouts prioritize affordability via workbench crafts (e.g., Looting Mk.1 + Rattler + bandages) for safe Night Raid farms, building to blueprints like Anvil rifles. Gear Slots Explained Augments anchor loadouts: Looting Mk.1 offers max weight (50) and slots for loot runs but limits light shields; Combat Mk.1 balances medium shields for fights; Tactical Mk.1 adds quick-use heals at space cost—newbies start Looting for blueprint grinds. Shields reduce damage but don't add health—light for speed, medium/heavy for tanking (craft via Medical Lab: ARC Circuitry + Batteries). Quick-use slots (3-5) hold bandages (heal health), shield rechargers (regen shields), grenades—stack 5 each; safe pocket (1 early) auto-returns items like keys/blueprints on death. Ammo splits light (SMGs), medium (shotguns), heavy (rifles)—craft stacks (200 light) to avoid mid-fight dry-outs. Starter Loadouts Free Loadout (No Risk): Auto-equips pistol/SMG, light shield, bandages—ideal first 10 raids on Dam Battlegrounds for map learning without stash loss. Looter Beginner (Solo Farm): Augment: Looting Mk.1 Weapons: Stitcher SMG (light ammo shred shields), Ferro rifle (heavy pen ARC) Shield: Light Quick: 5 Bandages, 5 Rechargers, Binoculars Cost: ~5k CR; farm Buried City garages. Balanced Combat (Duo/PvP Intro): Augment: Combat Mk.1 Weapons: Rattler shotgun (multi-hit close), Pharaoh battle rifle (mid-range) Shield: Medium Quick: Bandages, Rechargers, Smoke Grenade Mods: Stable Stock II (recoil); yield vs. players/ARC. Stealth Scout: Augment: Tactical Mk.1 Weapons: Hairpin silenced pistol, Anvil I rifle Shield: Light Quick: Lure Grenade, Cloak, Medkit For quiet extracts; craft post-Workbench 2. Loadout Augment Weapons Shield Quick-Use Playstyle Looter Looting Mk.1 Stitcher + Ferro Light Bandages x5, Rechargers x5 Solo Farm Combat Combat Mk.1 Rattler + Pharaoh Medium Bandages, Smoke Squad PvP Stealth Tactical Mk.1 Hairpin + Anvil Light Lure, Cloak Explore Crafting Blueprints Priority Upgrade Workbench first (coins from trinket sales)—unlock recipes via loot/consume at Speranza benches. Essentials: Weapons (Gunsmith 1-2): Anvil (mech comp + oil), Venator AR, Torrente SMG—Ferro starter sniper free-ish. Mods (Gunsmith 2): Extended Light Mag II (mech comp + springs), Compensator II (recoil), Vertical Grip III—craft ammo-efficient. Consumables (Explosives/Med Lab): Shield Recharger (ARC cells + rubber), Bandages (plastic + moss), Trigger Nade (post-quest), Wolfpack (explosive + sensors). Stations: Refiner for advanced mats, Medical Lab 2 for Defibrillator (plastic + moss). Farm: Track needs (eye icon), hit cases/lockers—duplicates sell 5k CR. Early Progression Tips Raids 1-10: Free loads, Night Raids, 5-min extracts (e.g., Marano cars: gears/cases)—loot trinkets (sell 1k-10k CR), quest diamonds. Holster (faster run), slide/roll falls, dismantle junk (stacks basics). Gear Flow: Coins → Workbench 2 → Mods/shields → Gunsmith 3 → Epics (Vulcano: heavy parts + modules). Scrappy dog passives for mats; quests for blueprints (Trigger Nade). Combat Basics: ARC weakpoints (rotors/knees), PvP: Shoulder peek, flare downed spots—regen shields post-fight, bandage health first. Safe pocket blueprints/keys always. Common Mistakes Overpack ammo (200 light enough), ignore safe pocket, fight Rocketeers (evade), sprint empty stamina—prioritize extracts over greed. No silencer early (damage > stealth). Master via low-stakes: Extract > loot > fight; evolve to customs by raid 20. |